Tuesday, May 20, 2008

Games & Physics

Status: Slightly-Impressed
BGM: My Heart Will Go On

Ever wonder how much games had evolved these days?

Truth is, it has evolved in a pace that most gamers found it hard to catch up.

Couldn't tell it? Well, look how fast the hardware sector evolved.

They even have physics cards now!

For what it is used for? To create real-life like physics effect in the game.

In older time of gaming (1998-2002), games usually are quite fake or surreal... like when you hit a building or a tank, it'll take the same damage no matter from which angle it got hit, and when it's destroyed, it goes by a blast, then it dissapear.

Now let's look at the more modern games (2006-now). I shall take the World War II themed RTS (Real Time Strategy) game, Company of Heroes, as the example.

When a tank is hit at the front, it takes less damage (due to thick frontal armor). When it's being hit on it's flank, it takes normal damage. When the rear is hit, it will take more damage than it usually does. And it doesnt die off in a simple blast. When it is critically damaged, it will either be it's engine damaged (reduced speed), Main Gun destroyed (It's cannon go silent), or gunner killed (machine gunner got killed off). When defeated, it usually blast off, leaving it's burned hull around, or before that happens, it goes out of control, run around and then dies, sometime crashing into friendlies, causing more damages.

How these all works are beyond me, but it is really impressive. I tell ya... this game's gonna make me go addicted once again!

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